How to Create a Character: Difference between revisions

From NFNC

No edit summary
No edit summary
Line 1: Line 1:
  +
==Picking a concept==
Coming soon. A guide to how to come up with a concept and set of skill picks for your Player Character.
 
  +
===High concept===
  +
This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point.
  +
  +
==Picking a personality==
  +
  +
==Picking a Faction==
  +
  +
==Picking Skills==
  +
  +
==Costume==
  +
There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats.
   
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 12:27, 6 October 2014

Picking a concept

High concept

This is a popular place to start. If you can describe your character in one sentence, you've got a good starting point.

Picking a personality

Picking a Faction

Picking Skills

Costume

There is a more extensive list of kit suggestions for each Faction in their individual pages, but mostly kit is "Generic fantasy". A good rule of thumb is "Does it look vaguely like something before the 16th Century if you squint?". We don't want to discourage people from re-purposing modern clothing to look IC, but we'd like you not to turn up in inappropriate historical kit like top hats, tricorns and frock coats.