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==Downtime==
 
==Downtime==
Downtime is the time that passes in the world between events, as opposed to Uptime, which is what happens in an Interactive or Linear. Your characters are busy people, and when not at the bar their Faction will have plenty of work for them. You do have the option to specify one Major Action and a few Minor Actions that your character attempts during Downtime. Downtime actions are not guaranteed to succeed, you will be told the results before the next interactive.
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Downtime is the time that passes in the world between events, as opposed to Uptime, which is what happens in an Interactive or Linear. Your characters are busy people, and when not at the bar their Faction will have plenty of work for them. You do have the option to specify one Major Action and a few Minor Actions that your character attempts during Downtime. Downtime actions are not guaranteed to succeed; you will be told the results before the next interactive.
   
   

Revision as of 15:55, 10 October 2014

Downtime

Downtime is the time that passes in the world between events, as opposed to Uptime, which is what happens in an Interactive or Linear. Your characters are busy people, and when not at the bar their Faction will have plenty of work for them. You do have the option to specify one Major Action and a few Minor Actions that your character attempts during Downtime. Downtime actions are not guaranteed to succeed; you will be told the results before the next interactive.


Please state your downtimes concisely. Descriptive passages are interesting and often appreciated, but the refs have limited reading time. The Refs reserve the right to veto downtime actions that they cannot swiftly understand. If you would like to submit a long-form action, we'd appreciate a short summary at the top. All mechanical decisions will be made on the summary, not the fiction.


Any items you receive in your Downtime will be specifically defined by the Refs, and you should pick up the appropriate Ribbons and/or Cards from them at the Interactive.

You may submit your downtime here


Major Actions

Major actions are things you plan to do. Things that affect the world around your PC, have a chance to fail or not go to plan, or require a detailed response from the Refs. For example, although researching a subject in your Embassy’s archives might not affect anyone else, the Refs will have to write up the information for you, so it’s a Major Action.

Examples of Major Actions:

  • Crafting an Item.
  • Casting a couple of rituals.
  • Research.
  • Espionage.
  • Exploration.
  • Trying to buy a rare or unusual item.


Minor Actions

Minor actions are things the refs need to know. Stuff that can for the most part just happen, and to which the Refs can reply “okay, noted”.

Examples include:

  • Ordering something off the Equipment List.
  • Sending a letter.
  • Requesting an NPC meet with you in uptime (you are not guaranteed a response).
  • Actions that are purely roleplay “I get drunk with that PC, I pray at my temple”, etc.
  • If the Refs feel a Minor Action is really a major action, they will inform you to chose it or your Major Action.


Spending XP

If you want to buy a new Skill, please submit that on your Downtime.


Doing nothing

No Flag, No Country is a Live-Action Roleplaying Game, not a play by email RPG. If you don’t want to submit a downtime, that’s fine!