Creatures: Difference between revisions

From NFNC

(Created page with "== Demons == Demons are unnatural beings that can manifest in the Realm. When most people think of a Demon they tend to think of Hellions, a common power-hungry being from the...")
 
No edit summary
Line 2: Line 2:
 
Demons are unnatural beings that can manifest in the Realm. When most people think of a Demon they tend to think of Hellions, a common power-hungry being from the Beyond. Demons often enter the Realm through Portals, but have also been known to spontaneously appear at notable locations. For example, the sites of battlefields are often cursed with vengeful Phantoms, Golems stalk sites of great magical disaster, and Dryads can be found near ancient trees.
 
Demons are unnatural beings that can manifest in the Realm. When most people think of a Demon they tend to think of Hellions, a common power-hungry being from the Beyond. Demons often enter the Realm through Portals, but have also been known to spontaneously appear at notable locations. For example, the sites of battlefields are often cursed with vengeful Phantoms, Golems stalk sites of great magical disaster, and Dryads can be found near ancient trees.
   
  +
The Demonic
== Revenants ==
 
  +
Anywhere there is power, there are Demons. As such, everyone has been instructed to be vigilant. Most PCs who have put any effort into learning their Demons will have the following knowledge:
Revenants are the Bodies of the dead, given movement by a spark of their creator’s Soul energy and intent through that master’s Paradigm. The simplest are made to turn the tide of a single combat, burning through their energy in a swift, violent burst. More complex Revenants are used as labourers or servants, or set walking in huge treadmills as a source of power. All Revenants burn out much quicker near the Portal.
 
  +
Hellions are red-faced, dangerous and powerful. They tend to have horns, carry threatening weaponry and often have the capabilities to prepare Magical Items, which they “reward” their human servants with. They are obsessed by the gathering of Power, and have been known to demand sacrifices or worship in this aim. When an average person thinks of a Demon, it is an image of a Hellion they have in their mind.
Often temples to Aspirant, and sometimes to Builder, will have a workforce composed of Revenants. Bodies donated in this way are masked in order to preserve anonymity. Although undoubtedly useful, this practice of using dead bodies for labour is commonly seen as just plain creepy- the mask helps cover up the potential decay and static inhumanity of the body’s face. To get “masked” is a term for being raised as a Revenant which has entered into the parlance- capitalizing on this double-entendre, Explorers often declare that “Masking anything is a Sin”
 
  +
Phantoms are a form of Sprite left behind at the sites of great battles, haunting those who return there. There are known cases of phantoms killing looters and arranging their bodies in horrifying positions to discourage further desecration They are fairly intangible, the fluid, congealed properties of their essence making them highly resistant to weaponry, but their substance is quickly distorted by concerted effort or by Magical power.
  +
Golems seem to have no defining purpose. They tend to be tough, regardless of what they appear to be constructed from, which varies wildly from example to example. They tend to respond to nearby Life by striking it to the ground and continuing to smash against it until it stops moving. These are extremely rare- maybe four or five reported cases in the past decade, but reports from Mat Sellah’s first scouting parties of all Factions have reported Golems roaming areas of the countryside. This is especially concerning because Golems, once their physical form is destroyed, tend to reform and return to their previous habits- killing anything nearby.
  +
Sprites, in general, are Demons seemingly in tune with a particular place and emotion. They are unpredictable, ranging from malicious to benevolent, and often reform after discorporation.
  +
This is not to say that that was an exhaustive list of Demons, simply ones which have been observed to have features linking to them, making them in some ways more comprehensible. There are many Demons out there with only the vaguest resemblance to each other.

Revision as of 00:50, 22 September 2014

Demons

Demons are unnatural beings that can manifest in the Realm. When most people think of a Demon they tend to think of Hellions, a common power-hungry being from the Beyond. Demons often enter the Realm through Portals, but have also been known to spontaneously appear at notable locations. For example, the sites of battlefields are often cursed with vengeful Phantoms, Golems stalk sites of great magical disaster, and Dryads can be found near ancient trees.

The Demonic Anywhere there is power, there are Demons. As such, everyone has been instructed to be vigilant. Most PCs who have put any effort into learning their Demons will have the following knowledge: Hellions are red-faced, dangerous and powerful. They tend to have horns, carry threatening weaponry and often have the capabilities to prepare Magical Items, which they “reward” their human servants with. They are obsessed by the gathering of Power, and have been known to demand sacrifices or worship in this aim. When an average person thinks of a Demon, it is an image of a Hellion they have in their mind. Phantoms are a form of Sprite left behind at the sites of great battles, haunting those who return there. There are known cases of phantoms killing looters and arranging their bodies in horrifying positions to discourage further desecration They are fairly intangible, the fluid, congealed properties of their essence making them highly resistant to weaponry, but their substance is quickly distorted by concerted effort or by Magical power. Golems seem to have no defining purpose. They tend to be tough, regardless of what they appear to be constructed from, which varies wildly from example to example. They tend to respond to nearby Life by striking it to the ground and continuing to smash against it until it stops moving. These are extremely rare- maybe four or five reported cases in the past decade, but reports from Mat Sellah’s first scouting parties of all Factions have reported Golems roaming areas of the countryside. This is especially concerning because Golems, once their physical form is destroyed, tend to reform and return to their previous habits- killing anything nearby. Sprites, in general, are Demons seemingly in tune with a particular place and emotion. They are unpredictable, ranging from malicious to benevolent, and often reform after discorporation. This is not to say that that was an exhaustive list of Demons, simply ones which have been observed to have features linking to them, making them in some ways more comprehensible. There are many Demons out there with only the vaguest resemblance to each other.