Combat Skills

From NFNC

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Skills marked with   require a ref to use.

Skills marked with are currently unavailable and will require player action to be unlocked.

Skill Effect
Stamina 1-4

Stamina 5

Gain 2 stamina points.
Health 1-3 Gain a hit.
Armour 1-3 Unlocks heavier types of armour.
Shields 1 Use a buckler of up to 15” diameter.
Shields 2 Use a shield of any size.
Ambidextrous May simultaneously use two weapons up to 42” long . You must still obey the one-second rule.
Two-Handed 1 May use a weapon from 42-60” with both hands.
Two-Handed 2 May use a weapon from 60” to 108" long with both hands. These weapons may be of collapsible-tip (AKA "Stab-safe") construction, and used to thrust with. When wielding weapons of this length, your hands should be at least 18’’ apart. You must pass an OC safety check to use this skill.
Ranged 1 May throw uncored larpsafe weapons for SINGLE.
Ranged 2 May throw collapsible-tip javelins for TRIPLE STRIKEDOWN. You must pass an OC safety check to use this skill.
Ranged 3 May use a bow/crossbow for CRUSH. All arrows cause this on a hit and you do not need to voice the call.

You must pass an OC safety check to use this skill.

If it is too close to safely take a shot, you may call LOOSE TRIPLE STRIKEDOWN at your target, unload your weapon, put the arrow back in its quiver and re-load the weapon. You should only do this if you have a clear shot, not if for example the target has a shield in the way of your bow.